( PDF)ģdWorld article giving tips on human anatomy relevant to 3d artists – modellers, riggers, etc. ( PDF)ģdWorld tutorial on sculpting the human figure using Zbrush. This article presents a collection of anatomical guidlines for understanding and constructing believable animals and creatures ( PDF).ģdWorld tutorial on lighting and rendering Prometheus using RenderMan for Maya. download PDF here.Ī comprehensive tutorial, including videos, on sculpting a classical figure in Zbrush. The tutorial starts with an overview of the base mesh used for the sculpture, and then talks about the process and tools used to take the sculpt from beginning to end in Zbrush. This large tutorial, originally featured in 3dWorld issue 105, covers sculpting the female form. ![]() ![]() It broadly covers the workflow that I use in Zbrush for quickly creating digital maquettes for production. This article gives a short behind-the-scenes look at the creation of the mermaid digital sculpture above. This allows for faster iteration without ever leaving the software for authoring. ![]() KeyShot appeals to users as it has a simple workflow shipped with realistic materials out of the box. But it’s also carved a niche for character artists coming from ZBrush. Click on the images to be taken to the tutorials. KeyShot is a dedicated CPU-based rendering program widely used for product visualization. This page is home to tutorials I have written over the past few years on various aspects of artistic anatomy, digital sculpture, and visual effects.
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